Wizard city main quest line Guide

Wizard City has more than 30 quests to complete. There are 8 bosses, 5 mobs and 9 Defeat and Collect quests among them. In this wizard quest guide, we only listed the main line quests, as-known-as storyline quests.

Follow the guide to learn about types of main quests and why you should not skip side ones.

Wizard city quest: where to start

The next quest becomes available only when you’ve done the previous one. But, it provides three areas that you can go through in whichever order you like: Triton Avenue, Firecat Alley, and Cyclops Lane.

The quests can be different by the action they require from a player, so, you should plan your resources to be ready for coming quests.

We divided quests into the following groups:

  • Talk: Quests that require interaction with an NPC.

  • Mob: Quests that require the defeat of regular monsters.

  • D&C: Quests that require the collection of something from certain monsters (Defeat and Collect).

  • Boss: Quests that require the defeat of a boss. Elite monsters are not counted as bosses.

  • Cheat: Quests the require the defeat of a cheating boss.

  • Instance: Quests that require the completion of a dungeon.

  • Puzzle: Quests that require the solution to a puzzle.

  • Interact: Quests that require interaction with a certain object.

  • Collect: Quests that require interaction with multiple items of a kind.

  • Explore: Quests that just require you to run towards a certain area, NPC or item.


For newbies, we recommend starting with Unicorn Way. You can open it by getting approval from the Headmaster. Once it’s open, start by talking to the guard which should the first thing you might see. After that, keep going doing missions to collect resources.
Soon after,  you will get missions for Firecat Alley, Cyclops Lane, and Triton Avenue. If you don’t have a subscription, you should better do the only Triton Avenue. Players with membership can go in such order:

  1. Accomplish Triton Avenue (because it’s the easiest),

  2. Go through Cyclops Lane;

  3. Spend your max power in Firecat Alley to get even more.

This will boost your level up. Then you can go through Colossus Boulevard, which will get your level even more up. Be ready for a two-people attack. You might need a friend to go through this particular zone unless you’re sure you can make it on your own. After that you should return to Triton Avenue and talk to the guy in between teleporters to the Kraken. He will send you to Crab Alley.
After that, you will get access to the Olde Town. Once you have accomplished all of this, you should have the ability to do Krokotopia.

Now, let’s sum up all these instructions. There are different parts of the quest in brackets because sometimes a quest will require you to do multiple things.

Unicorn Way

  1. Unicorn’s Folly (talk)

  2. Ghost Hunters (mob + talk + talk)

  3. Fairies Wear Boots (mob + talk)

  4. They’re Not Bad… (D&C + talk)

  5. Finding Out Why (D&C + talk)

  6. Freedom! (collect + talk)

  7. Sinister Skeleton (talk)

  8. Stop the Maker (boss + talk)

  9. Rattlebones Report (talk)

  10. Enrollment (talk 8x)

  11. Sergeant’s Orders (talk)

  12. Olde News (boss + talk)

Cyclops Lane (interchangeable with Firecat Alley and Triton Avenue)

  1. A Giant Problem (talk)

  2. The Dark Cave (D&C + talk)

  3. Taken (D&C + talk)

  4. An Important Note (talk 5x)

  5. He’ll Let Us Pass (D&C + talk)

  6. General Akilles (talk + boss + interact + talk)

  7. Rescue Report (talk)

Firecat Alley (interchangeable with Cyclops Lane and Triton Avenue)

  1. Putting Out Fires (talk)

  2. Investigate Alley (explore + talk)

  3. Point Taken (D&C + talk)

  4. Dire News (talk + D&C + talk + talk)

  5. Hair Stylin’ (boss + talk + talk)

  6. Administer Cure (mob + boss + talk 3x)

  7. Danger, Danger! (talk)

Triton Avenue (interchangeable with Cyclops Lane and Firecat Alley)

  1. Triton Avenue (talk)

  2. In Search of Arthur (explore + talk + talk)

  3. Something Rotten (mob + mob + talk + talk)

  4. Strange Bedfellows (D&C + talk)

  5. By the Old Mill (talk)

  6. Got a Light? (collect + talk)

  7. Crystal Clear (talk)

  8. Who’s in Charge? (D&C + talk + talk)

  9. Bitter Harvest (boss + talk)

  10. Triton Report (talk)

Olde Town (after doing Cyclops Lane + Triton Avenue + Firecat Alley)

  1. A Look of Horror (boss + talk)

  2. The Dark of Nightshade (boss + talk)

  3. The Sixth School (explore + talk + talk)

Don’t skip the side quests

In Wizard City, you have all possibilities to level up pretty quickly and get new spells or training points more often than at any other point in the game. You can both do it by going only through the main quest line or include sides. But, if you don’t do any side quests, you’ll soon find out that you don’t have enough resources. If you want to have the level to be able to equip any of the gear available through vendors or crafting on the world you’re working on, then you should do all available quests.

There’s actually nothing you win or lose by the doing or not doing of side quests.  For those, who just want to level up faster, there are the main quests. That’s an advantage if you want to complete the game ASAP. But you wouldn’t get rewards for just getting through. If you want to be better armed, have more health, use more spells, get more training points and just to have more fun, than just enjoy the game.

Remember that it’s all about a good time.

Congratulations! You’ve done the basic wizardry training and now ready to become the best one! Good luck, wizard!