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Wizard101 empyrea storm titan boss guide

Recently, Wizard101 has launched a challenging “next-to-final” boss at the end of Empyrea: The Storm Titan. To learn more, look at Cody’s Storm Titan guide, which provides a great battle overview, cheats, and strategy tips.

In this article, we’ll talk more about some specific strategies and schools to win the battle.

Empyrea storm titan boss guide: strategy tips

Aim: Do at least 40,000 damage to the Storm Titan three times to win this fight.

Completing: The most effective method is to hit him with a Damage over Time (DoT) spell that does over 40,000 every time you use it. This will beat the Storm Titan just in 3 rounds. But, be ready to have to deal with his sneaky minions that show up after the first DoT. A Storm wizard is ideal for this role, as they only need 2 blades on a Sirens or Glowbug Squall to take them all out.

To withstand and succeed in this fight you’ll probably need some more defense. Since Boss cheats can cause enough damage to dispatch some wizards with only one hit, you need to have a well-equipped and coordinated team.

Team up with the best

In this fight, you can win with almost any combination of schools. All schools have access to a DoT spell that can be buffed to 40k of damage each round. The strongest for each school are:

  • Death: Epic Skeletal Dragon (320 per tick)

  • Fire: Epic Heckhound (~600 per tick)

  • Ice: Epic Snow Angel (270 per tick)

  • Life: Epic Spinysaur (300 per tick)

  • Myth: Epic King Artorius (390 per tick)

  • Storm: Thunderstorm item card from Rain Core pet (400 per tick)

Every school can help the hitter effectively.  If you don’t have a Death (with Dark Pact) or Balance (with Balanceblade and/or Bladestorm) on your team, you still can stack enough buffs for the big hit. It will take a few easy-to-get Treasure Cards, several available amulets, and pets.

From a defensive point of view, there are two schools that can be used the most effectively :

  • Death wizards can be the most helpful, since they are the only ones that can cast Indemnity Juju.

  • Ice wizards can be helpful with Legion Shield and their high health

Who are my teammates?

It’s necessary to have at least two hitters:

  • The first hitter focuses on doing a DoT hit of more than 40,000 damage per hit

  • The other hitter is tasked with taking out the minions (ideally the first turn they show up after the Storm Titan goes back to full health).

The other wizards can play support roles: provide damage reduction, healing, and buffs.  Any wizard with Pigsie and a Life Mastery amulet can be an effective healer.

Required support wizard resist

  • Ideally your support wizards would have 60 or more resist:

  • Hat: Immortal Champion’s Helm giving 17 resist (17 cumulative)

  • Robe: Krokopatra Royal Cloak giving 18 resist (35 cumulative)

  • Boots: Bonesmasher Rattled Shoes giving 13 resist (48 cumulative)

  • Amulet: Rasputin giving 6 resist (54 cumulative)

  • Proof talent on pet: 10 resist (64 cumulative)

  • Defy talent on pet: 5 resist (69 cumulative)

Pump your hitter

It’s much more efficient to cast one DoT that does 40,000 per tick rather than doing 40,000 of damage on three separate hits.  To achieve this, you have to boost up your hitter. You can do it with plenty of options:

  • School blades (regular, sharp, item, item sharp, pet, pet sharp, TC, TC sharp)

  • Elemental or Spirit blades (regular, sharp, item, item sharp, pet, pet sharp, TC, TC sharp)

  • Dark Pact (regular, sharp, item sharp, pet sharp, TC sharp if you have a Death wizard; otherwise item, pet, TC)

  • Balanceblade (regular, sharp, item sharp, pet sharp, TC sharp if you have a Balance wizards; otherwise item, pet, TC)

  • Bladestorm (regular, sharp, item sharp, pet sharp, TC sharp if you have a Balance wizards; otherwise item, pet, TC)

  • Damage aura

We also highly recommend using a prism beforehand and each round after the hit, since his Storm resist in 70%.

Required hitter resist

Your hitters should have at least 45 global resist and maintain a high damage boost:

  • Hat: Darkmoor or Krok Exalted hat giving 10+ resist (10+ cumulative)

  • Robe: Darkmoor or Rattlebones Exalted robe giving 14+ resist (24+ cumulative)

  • Boots: Ideally pack boots like Professor or Ghulture, otherwise Cabalist or Crafted giving 5+ resist (29+ cumulative)

  • Amulet: Rasputin, Upper Halls Shane, or Morganthe amulet giving 3+ resist (32+ cumulative)

  • Proof talent on pet: 10 resist (42+ cumulative)

  • Defy talent on pet: 5 resist (47+ cumulative)

We hope that this guide will help you to succeed and become the greatest wizard! If we missed something, or you have tips to offer, feel free to contact us!